NARUTO: Explosion Series
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NARUTO: Explosion Series

NARUTO: Explosion is a series which occurs roughly 150 years after Naruto Uzumaki ended his reign as Rokudaime Hokage. It's full of adventure, and awaits members to participate!
 
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 Notable Clan Jutsu (Hiden/Kekke Genkai)

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PostSubject: Notable Clan Jutsu (Hiden/Kekke Genkai)   Notable Clan Jutsu (Hiden/Kekke Genkai) EmptySat Jun 19, 2010 2:27 pm

NOTE: Below are the notable Clans, and some of their Jutsu:

Clan Jutsu

Aburame Clan:

Destruction Bug Host Technique: The Destruction Bug Host Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the hiden jutsu of the clan, and learn how the insects may serve them in combat. Most Aburame are inhabited by kikaichū.

Insect Clone Technique: A secret technique exclusive to the Aburame clan, where thousands, of Kikaichū are gathered in one place and pattern themselves after the user or anyone else they choose. Seeing as it's elaborate enough to be mistaken for the original, it may be used as a decoy, or as part of a diversionary tactic. Furthermore, since one can put the insects in standby someplace beforehand, then have them assume the form of the clone, this jutsu is arguably even more effective than the Shadow Clone Technique, depending on the task. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.

Insect Jar Technique: This jutsu uses the Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed, similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.

Secret Technique: Insect Cocoon: This unique jutsu is a secret technique that allows the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.

Secret Technique: Insect Sphere: By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.

Spindle Formation: The user has his bugs attack the target in a spiraling motion to confuse the target.

Human Cocoon Technique: The user creates a cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag".

Secret Technique: Insect Gathering: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location.

Akimichi Clan:

Multi-Size Technique: This is a secret jutsu passed down in the Akimichi clan that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Akimichi clan members tend to eat fattening foods and have large physiques in order to support this technique.

Human Bullet Tank: After the user uses Multi-Size Technique to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful, but slow, roll. It is difficult for the user to turn in this form. This technique also plugs up the user's ears.

Ballistic Waterwheel: After the user swallows a great amount of water to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful roll. The added water gives the user extra weight, causing more damage to the opponent and area. This is an excellent technique to use against Water Release users as it not only nullifies their attack but also turns it against them.

Double Human Bullet Tank: Two Akimichi attack from both sides of an opponent with the Human Bullet Tank in an attempt to smash the target.

Spiked Human Bullet Tank: With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi-clan's secret Human Bullet Tank. After wrapping ropes with kunai attached around body, the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up. With a more experienced user that has long hair, they can literally wrap their hair around themselves, and use every bit of hair as spikes which is a lot more effective - somewhat like a needle jizo.

Mega Palm Thrust: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness has also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.

Partial Multi-Size Technique: Like the standard Multi-Size Technique, this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Three Colored Pills to do the same. With the larger body parts, the user's strength increases proportionally.

Super Multi-size Technique: The Super Multi-Size Technique is basically a larger version of the normal Multi-Size Technique, but unlike the original which seemed to only expand the torso, the user's limbs and torso seem to stay in regular proportion to one another. It gives the user gigantic proportions. The clothes of the user also expand along with the body.

Hyuga Clan:

Gentle Fist: The Gentle Fist style of combat is based on palm strikes and generally aims to damage the body's Chakra Pathway System, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. Any chakra-based substance can be destroyed by putting chakra in it with the users experienced use of the Gentle Fist. This is done by using the chakra openings in one's hands to reform chakra into a needle-like shape to cut through chakra. It is unknown if this can be done by any Gentle Fist user or just those who see the tenketsu. It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga clan, it has become their signature style of combat.

Eight Trigrams Thirty-Two Palms: The Eight Trigrams Thirty-Two Palms technique is a maneuver of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.

Once someone is within range of the user's field of divination, he/she assumes their Gentle Fist stance and begin to deliver their attack:

* First, two consecutive strikes to make two.
* Second, another two consecutive strikes to make four.
* Third, four consecutive strikes to make eight.
* Fourth, eight consecutive strikes to make sixteen.
* Fifth, another sixteen consecutive strikes in succession to make a total of thirty two.

Eight Trigrams Sixty Four Palms: The Eight Trigrams Sixty-Four Palms is a maneuver of the Gentle Fist fighting style. It is reserved only for the Main branch of the Hyūga clan, though capable Branch members are able to reverse-engineer it. This technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.

Once someone is within range of the user's field of divination, he/she assumes a Gentle Fist stance and begins to deliver the attack:

* First, two consecutive strikes to make two.
* Second, another two consecutive strikes to make four.
* Third, four consecutive strikes to make eight.
* Fourth, eight consecutive strikes to make sixteen.
* Fifth, sixteen consecutive strikes to make thirty two.
* Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes.

Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.

Eight Trigrams One Hundred Twenty-Eight Palms: The Eight Trigrams One Hundred Twenty-Eight Palms is a maneuver of the Gentle Fist fighting style. It is essentially a doubled version of the Eight Trigrams Sixty-Four Palms performed at twice the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Alternatively, it can be used to hit a great number of targets very quickly.

Once someone is within range of the user's field of divination, he/she assumes a Gentle Fist stance and begins to deliver the attack:

* First, two consecutive strikes to make two.
* Second, another two consecutive strikes to make four.
* Third, four consecutive strikes to make eight.
* Fourth, eight consecutive strikes to make sixteen.
* Fifth, sixteen consecutive strikes to make thirty two.
* Sixth, thirty two consecutive strikes to make sixty four.
* Seventh, another sixty four consecutive strikes in succession to make a total of one hundred and twenty eight strikes.

Eight Trigrams Palms Heavenly Spin: This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all of the user's chakra points. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable.

Eight Trigrams Palm Heavenly Spin Absolute: This jutsu is simply a larger, more powerful version of the Eight Trigrams Palms Heavenly Spin.

Eight Trigrams Empty Palm: This technique is similar in practice to Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to violently push the opponent away.

Eight Trigrams Mountain Crusher: A more powerful variation of Eight Trigrams Empty Palm. The user hits the target at close range with a powerful wave of chakra. The attack sends them flying back into a rock or wall, causing severe damage.

Inuzuka Clan

Piercing Fang: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and jutsu reinforced earth wall; all of which with a radius thicker than the user itself.

This attack is done alone but it can be done with a partner, making it more effective.

Dual Piercing Fang: The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective.

Fang Heaven Wolf: The user and their partner hit the opponent with Dual Piercing Fang making them airborne and criss-cross on the opponent in the sky.

Dynamic Marking: This jutsu involves the Ninken urinating on a target, allowing both it and it's partner to track it by scent. The two often practice this in the forest, and certain Ninken are accurate enough to hit multiple targets in rapid succession. This is a prerequisite for using Double Wolf Fang, since the speed of the technique makes it impossible for the user to see while using it. Usually a Ninken's urine is apparently caustic, so caustic that it burns when the Ninken urinates in it's opponents' eyes. This jutsu can also be performed while the user, and his Ninken are using Man Beast Combination Transformation: Double-Headed Wolf.

Man Beast Combination Transformation: Double Headed Wolf: Using a modified form of a Combination Transformation, the user and his Ninken transform themselves into a large, two-headed wolf. In this form they can use Dual Wolf Fang.

Dual Wolf Fang: After the Ninken uses Dynamic Marking to mark a target, both it and it's partner use Man Beast Combination Transformation: Double-Headed Wolf to become a large, two-headed wolf. The two then perform a much more powerful Dual Piercing Fang attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, however, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dynamic Marking, which allows them to track their opponents via the distinctive scent.

This attack is powerful enough to cut a person in two, and even dent a Rashōmon gate. Even if the attack misses, its speed is so great that the surrounding air can slice like a blade. Such power is not without its drawbacks, however. Not only does this attack effectively blind both the user and his ninken for its duration, but it tires them such that they can only perform it twice, if it hasn't been used often.

Nara Clan

Shadow Imitation Technique: The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that. (Of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken.) If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.

The major downside of the Shadow Imitation is that it is tiring to use repeatedly; the ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the jutsu less effective. A particularly strong opponent can also resist the shadow's forced imitation.

Shadow Imitation Shuriken Technique: By infusing the blades with the user's own chakra beforehand, they are given the effect of their shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. As it is more difficult for the enemy notice it, this ninjutsu also compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range.

Shadow Neck Bind Technique: After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Shadow Imitation Technique isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger, though has no known effect on the duration of the bind.

Shadow Sewing Technique: A ninjutsu from among the Nara clan's secret techniques that uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.

This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.

Shadow Endgame Technique: This is a ninjutsu using materialized shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resembles a Sand-user's Sand Binding Coffin.

Sarutobi Clan

Personal Summoning: Monkey King: Enma: This is a personal summoning to the main family of the Sarutobi Clan.

Enma is capable of using Transformation: Adamantine Staff, which allows him to turn into a large, extendable staff that is as hard as adamantine yet as sharp as a sword. He can also produce various body parts, such as eyes or arms, from the staff. Additionally, Enma can still move on his own in the staff form, allowing him to return to the Sarutobi. Enma can even clone himself in his staff form, turning him into any number of smaller staffs that he uses for Adamantine Prison Wall, a move that has proven to protect against the Shodaime's Wood Techniques.

Outside of this, he himself is physically very strong, easily handling the First and Second Hokage in brief hand-to-hand combat when they tried to keep him from transforming. He also shows knowledge of various jutsu and their effects or drawbacks.

(NOTE: All the Jutsu mentioned above are incorporated into the Personal Summoning.)

Yamanaka Clan

Mind Body Switch Technique: This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for a short period of time. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is slow-moving, moves in a straight direction, and takes some time to return to the user's body if it misses. Because of these reasons it should only be used on immobilized targets. Similarly, if the opponent's will is strong enough, they can force the user from their body. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die. This can be rectified if user cancels the jutsu before the victim's body receives the damage.

A cursed variant of this jutsu is called the Mind Puppet Switch Cursed Seal Technique.

Mind Body Disturbance Technique: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under control, their bodies disconnected from their will, their movements stolen from them. The difference between this, and the Mind Body Switch Technique is, the caster is able to retain their consciousness. Thanks to this, one can mind the safety of their own body even during the course of the techniques activation. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to kill one another. Control can be exerted even from a distance. This technique is arguably the most suitable to confuse the enemy.

Mind Puppet Switch Cursed Seal Technique: The user switches their spirit with a puppet they laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet, the two consciousnesses will be switched; the user will gain control of the opponent's body, while the opponent's mind will be trapped in the puppet.

The user's body is left defenseless while the jutsu is in effect, similar to the Mind Body Switch Technique. Any damage done to the victim's body that the user has taken over is transferred to their true body as well, but this can be rectified if the user cancels the jutsu before the victim's body receives the damage.
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Notable Clan Jutsu (Hiden/Kekke Genkai)
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